An experimental piece developed using Unreal Engines Metahuman platform. The character was inspired by Travis Fimmel's portrayal of Ragnar Lothbrok in the hit television series Vikings. I was eager to test the workings of Unreal Engines Metahuman, I found it relatively easy to pick up and learn although I am still no expert.
I enjoyed using the blended mode which allows a design to blend different 3D character meshes together to create unique features. There is also a sculpt mode, however, this is nothing like a freehand sculpt which we have come custom to using within software such as Zbrush but more of a morph tool that allows a designer to adjust the proportions of a certain area of the mesh. Another fun feature was the teeth tools which allowed for a large variety of teeth, every from gaps, plaque and gum colour. There are some hairstyles to choose from for your character, however many of them had a warning sign on them, as they're still in development.
Overall I am looking forwards to seeing what else can be created using Metahuman and will be following its development closely, I hope you enjoyed the artwork and thanks for visiting/reading.