Unreal Engine Metahuman

Unreal Engine Metahuman

An experimental piece developed using Unreal Engines Metahuman platform. The character was inspired by Travis Fimmel's portrayal of Ragnar Lothbrok in the hit television series Vikings. I was eager to test the workings of Unreal Engines Metahuman, I found it relatively easy to pick up and learn although I am still no expert.

I enjoyed using the blended mode which allows a design to blend different 3D character meshes together to create unique features. There is also a sculpt mode, however, this is nothing like a freehand sculpt which we have come custom to using within software such as Zbrush but more of a morph tool that allows a designer to adjust the proportions of a certain area of the mesh. Another fun feature was the teeth tools which allowed for a large variety of teeth, every from gaps, plaque and gum colour. There are some hairstyles to choose from for your character, however many of them had a warning sign on them, as they're still in development.

Overall I am looking forwards to seeing what else can be created using Metahuman and will be following its development closely, I hope you enjoyed the artwork and thanks for visiting/reading.