Ford MK1 Rally

HD Render and Comp with PBR materials.

HD Render and Comp with PBR materials.

Final Render and comp

Final Render and comp

Screen grab of high rez wireframe

Screen grab of high rez wireframe

Ford MK1 Rally

Well, its always good to dust off the cobwebs when given the chance. Small CPD project exploring/recapping hard surface modeling technique using #3dsmax, I might come back to it at a later date and give it some material details with an interior.

Some development notes...
1) Sub-D modeling was the go to method, however a larger amount of polygons where used to mitigate against the smooth results - giving a much cleaner finish but requires a retop.
2) Spline extraction was used to good effect in the creation of the window trim, rain guards and the front grill metal rim.
3)Tire tread (needs improvement) however was developed using a singular plane, array tool and the bend modifier angled at 360%.
4) Rendered using #arnoldrender with a camera depth of 43 and a HDRI from www.polyhaven.com

#project #3d # #development #gameart #3dvisualization #3drendering