Well, its always good to dust off the cobwebs when given the chance. Small CPD project exploring/recapping hard surface modeling technique using #3dsmax, I might come back to it at a later date and give it some material details with an interior.
Some development notes...
1) Sub-D modeling was the go to method, however a larger amount of polygons where used to mitigate against the smooth results - giving a much cleaner finish but requires a retop.
2) Spline extraction was used to good effect in the creation of the window trim, rain guards and the front grill metal rim.
3)Tire tread (needs improvement) however was developed using a singular plane, array tool and the bend modifier angled at 360%.
4) Rendered using #arnoldrender with a camera depth of 43 and a HDRI from www.polyhaven.com
#project #3d # #development #gameart #3dvisualization #3drendering