Zbrush Metahuman

Zbrush Metahuman

Well, it's been an interesting week of work so far having been given the opportunity to explore streamlined character development processes using #zbrush and #ue5 #metahuman creator. I am looking forwards to feeding back the methods and techniques used to develop the character referenced below to our students at Staffordshire University. The mesh to Metahuman plugin for Unreal 5 is still in early development but does a fantastic job of matching the static mesh details and maintains its rigged capabilities. Another benefit to this process is the texturing and capabilities within the Metahuman editor, in addition, the models can be exported out fully rigged and textured to Unreal 5 and Maya, there is also support for other programs such as 3DS Max however it looks like we will have to wait a little longer before these are up and running.